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Max Payne 3 is an upcoming third-person shooter video game developed by Rockstar Vancouver and published by Rockstar Games for Microsoft Windows, Xbox 360 and PlayStation 3. This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.
The game was originally scheduled for release in late 2009, However, it was pushed back to 2010 alongside several other Take Two Interactive franchises in order to "benefit from having more development time".
DEVELOPER: Rockstar Vancouver
PUBLISHER: Rockstar Games
CONSOLES: Xbox 360, Microsoft Windows, Playstation 3
RELEASE DATE: Early 2010
SCREENSHOTS:
PLOT:
According to Rockstar's Sam Houser, they are starting a new chapter of Max's life with the game. "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York behind and has "drifted from bad to worse". The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out.. His appearance has also been drastically changed. He is bald, has grown a full beard and has gained a noticeable increase in weight. He also no longer wears his trademark leather jacket.
The game would be set in São Paulo, Brazil, where Payne is working in the private security sector working for a wealthy local family, set 12 years after the events of the second game.
GAMEPLAY:
Max can weild two different guns, such as a revolver and an automatic.
Max can now use human shields.
Many objects in the game are destructible, such as crates
The cover system will be introduced in it, though it would not be 'the focus of the game'
Max will be able to perform life-saving kill shots should he be
near death. If he manages to kill his killer before the screen goes
black, he'll spring back to life thanks to an adrenaline boost
PRODUCTION
The game is designed with Rockstar's RAGE Engine with Natural Motion's Euphoria
Rockstar used scanning equipment to help capture the real-life feel
of the São Paulo ghettos, which apparently caused some issues getting
through customs
Rockstar Art Director Rob Nelson said "We took all the elements of
traditional Max and expanded it out so the game becomes gun ballet, or
gun-fu, or whatever you want to call it".