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Resident Evil: The Darkside Chronicles | Game Preview PDF Print E-mail
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Written by Madusha   
Wednesday, 26 August 2009
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Resident Evil: The Darkside Chronicles, known as Biohazard: The Darkside Chronicles in Japan, is an upcoming on-rails shooting game for the Wii developed by cavia and Capcom. The game will be released on November 17, 2009 in North America.
 
PUBLISHER: cavia
 
DEVELOPER: Capcom
 
CONSOLE: Nintendo Wii
 
RELEASE DATE: November 17, 2009 (North America)

 

GAME TRAILER:

 

PLOT:

The game's plot will revolve around the personal stories and tragedies in the series. Its main focus is set on retelling the events of Resident Evil 2 and Resident Evil Code: Veronica, though a new chapter has also been confirmed. For the Resident Evil 2 segment, the player will take control of protagonists Leon S. Kennedy and Claire Redfield, with Ada Wong and Sherry Birkin acting as supporting characters. The Code: Veronica chapter will again feature Claire, accompanied by fellow Rockfort Island prisoner Steve Burnside. Albert Wesker is set to make an appearance in a flashback. Chris Redfield will also make an appearance.


In addition to the retellings, there will be new aspects to the series' storyline that will be explored, such as a chapter starring Leon in previously untold events in South America. As the game's development began before the production of Degeneration and because of the different timeframe The Darkside Chronicles is set in, Kawata ruled out connections to the CG film and Resident Evil 5, though he hinted at the appearance of new characters and the exploration of the Birkins' and the Ashfords' family ties.

GAMEPLAY:

The Darkside Chronicles will be an on-rails shooter. The player's partner will be seen on screen during gameplay, unless a co-op game is being played. There will be a new evade attack to set The Darkside Chronicles apart from other on-rails shooters. There were also changes to make the game more appealing to casual gamers. For example, head shots will be made easier for the player to pull off and a status screen has been implemented to intuitively change weapons with the D-pad. The game will adjust its difficulty itself, depending on the players' skill level. Other new features include online leaderboards and a system to tell the players' reticules apart from each other in a co-op session.

 

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Last Updated ( Wednesday, 26 August 2009 )
 
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